About This Game Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG from Trese Brothers Games. Venture forth into a massive open universe, rich with adventure and the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy! Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (33 jobs total)!Customize your own spaceship: Choose from more than 350 upgrades and 45 ship hulls to build your very own vessel to venture across the vast reaches of space. Assemble your wing fleet: Outfit your capital ship as a carrier and launch interdictors, bombers and shuttles into space combat against your enemyAssemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad.Varied Difficulty Options! play with save slots to try out different builds or storylines or turn on character permadeath and enjoy classic roguelike experienceAchievement Unlocks: accomplish story and challenge goals to unlock additional optional (but not better) content like new starting ships and new starting contactsFirst there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to an isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once an unimaginable distance between far-flung colonies, long-lost families, and political factions. With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. Star Traders’ success and overwhelmingly positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams.We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It is with great pride that after releasing four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. 7aa9394dea Title: Star Traders: FrontiersGenre: RPGDeveloper:Trese BrothersPublisher:Trese BrothersRelease Date: 31 Jul, 2018 Star Traders: Frontiers Full Crack [Patch] In short, this is a mechanically constant role playing game that scratches the spaceship itch. It scratches it well.\tThe game utilizes a system of dice pools to determine outcomes. These dice pools are dozens of dice, with character choices adding to dice pools dependent on build. This system is the bases of the entire game. Each event, from the ability of the ship to dodge a random navigational hazard to the ability of your quartermaster to dodge a grenade, uses the dice pools of a dozen or so skills. \tThe focus on the dice system is clear. The statistics of the dice pools are polished, and the outcomes seem fair and within the capacity of the player to change. The desire to push your fortune, and get lucky on the edge of the bell curve for a bounty of credits is ever-present, as is the risk of spectacularly bad luck necessitating the player\u2019s direct problem solving skills.\tIf you want your spaceships grandiose and set in a new IP, Star Traders delivers. The lore, like the dice system, builds off previous Terse Brothers games. You are the captain of a ship, and this game emphasizes the social aspect of that role. Crew management, clever crew job assignments, and finding new contacts with powerful abilities in the ports of the universe are the focus and forte of the game. \tThe game has a difficulty slider, but a strong incentive to play at a high difficulty. More difficult settings have little immediate effect. However, as difficulty increases, the odds become greater that any given encounter will be one of spectacularly bad luck. At these times, the difficulty seems oppressive, the ship upgrades at the starports expensive, and the progress towards the next skill slow and inefectual. Still, this is at lest consistent with the setting. Being an independent Star Trader is very hard, sometimes very short, life.. I couldn't tell whether I would like the game, but decided to gamble on it. Nearly 200 play hours later, I can say with certainty that my gamble paid off amazingly.WHAT I THOUGHT IT WOULD BE:A blend of roleplaying and economic gameplay, with some exploration, some class progression, and a lot of buying and selling.WHY I WAS ORIGINALLY WORRIED:A lot of games promise to be what I thought Star Traders promised to be, and most of them do something to break what ought to be an easy concept to perfect. Sometimes the world and options are just small and limited. Sometimes the economic model makes no sense. Sometimes the classes are poorly differentiated or the progression is perfunctory. Sometimes the game balance is skewed, usually so that bizarre difficulties begin to accumulate and only affect the player. (e.g. suddenly the Caribbean is overrun with dozens of unstoppable pirate fleets, but everyone else seems to be thriving unencumbered....) Usually though, games just never live up to the promise. WHAT I FOUNDStar Traders Frontiers is in fact exactly what I thought it would be, and its a lot of fun! And it's fun in even more ways than I originally expected. It's fun to trade. It's fun to advance characters and try different combinations. It's fun to upgrade and try new ships. Its even fun to explore planets and salvage wrecks. Even the crew combat is a fun little minigame, and it doesn't feel tacked on. PROS- Lots of different character options. There are only a few that you can select to start, but the ability to choose multiple jobs (cross-class) for your Captain lets you explore the full range.- The classes are distinct and most are useful. There is some overlap between the various jobs (classes), so that a couple jobs have some essentially identical talents among their choices, but the rest of the choices are unique and flavorful. Being an explorer gives you a very different character than being a bounty hunter, for example.- Lots of different goods and trade interactions. There are patterns that let you guess good trade routes, but enough variety within the consistency that you can really dive into being a merchant if you want and make a lot of money.- HUGE galaxies to explore. Even when you start on with the standard galaxy, there are lots of sectors to learn and planets to visit. The various planets don't exactly have personality, but their arrangement in systems and different markets make them another element of the game that it can be exciting to learn.- Fun strategic fights. The ship fights and crew fights are engaging turn-based challenges, and because they're based off of upgrade choices for ship and crew, you can really feel like your choices in progression affect your performance.- Lots of playstyle options. If you want to focus on fighting, you can. If you want to focus on trading, you can. If you want to manipulate faction politics by spying and doing missions, you can. If you want to find and fight alien monsters, you can.- Super Active Developers. They respond to comments. They update the game, sometimes multiple times a week. They add new content.CONS- The card mini-games can be frustrating. These are used for patrolling, spying, blockading, exploring, salvaging, smuggling, completing missions... You'll see them a lot. You draw five cards that show you potential outcomes, usually some good and some bad, and then four of the cards disappear randomly. You have talents that can remove, re-draw, or replace one of the cards, but you can only use one talent at a time. If the talent replaces one bad card, you're often left with several bad options remaining. If a talent adds a good option, you're pretty likely to not have it picked. It's all very random, and whereas the rest of the game you can feel like your progress improves your performance, in the card mini-games you're pretty much left with luck.- Almost everyone is corrupt and desperately wants to hate you. You'll run across a lot of other ships in your travels, and if they're from another faction, they're likely to lower your reputation with that faction just because you passed them in space. Your options are either to bribe them--which is prohibitively expensive sometimes, especially in the early game when reputation is most important but money is most scarce--to let them wreck your crew morale and possibly cause you to fail any mission you're on, or to spend precious talent choices on abilities that will mitigate but not remove the problem. It's enough to make a person take to piracy: if they're going to make a faction dislike you, you might as well loot them first.- Not all play styles are created equal. I would very much like to play an explorer who just explores, but it's crushingly difficult because of the constant crew fights and alien attacks, then it's impossible to sell any of the relics or trade goods that you find, and every time you return to civilization anyway your unhappy injured crew deserts, sand replacement crews never level enough to survive an expedition without becoming unhappy and injured.OVERALLDon't let my wordier cons dissuade you. After all, I've played the game for nearly 200 hours already and am about to take another stab at playing an explorer. It's a lot of fun. For the price, it's a tremendous value.. It was close, but ultimately I cannot recommend this title. Even though on the surface there are a lot of different things to do, they are too streamlined for their own good, and the game is too grindy with not enough variation in between. The universe feels empty - your ship is the only one you'll ever see on the map, and other ships only exist as interchangable random encounters as you travel in straight lines between static planets and warp gates. Considereing that "Trader" is even in the game's name, trading, and by extension exploring wilderness for rare materials, is practically irrelevant, as you have to acquire multiple levels of trading licenses for the actually profitable goods, and cargo holds are small by default. An endless parade of randomly generated quests of the ever-same few types are the only practical source of income and XP, and it gets old fast. If you like this kind of game, I recommend Space Rangers HD instead.. I keep wanting to get into this game but it keeps pushing me away. Do NOT play this game on higher difficulties if you're not trying to do rogue-like dead-end runs. You can go from doing reasonably well to dead-in-3-rounds without it even being weird after a while. There is NO incentive to play through a failure as they seem to be entirely punishing, I don't even think your (surviving) crew gets XP if you have to run. A short string of bad luck will end everything, there isn't any reason not to save-scum, and I'm pretty sure the RNG has it out for me personally. Also I kind of wish you didn't (seem to) only run into enemies matching your level or higher. On the positive side, the writing\/story is kind of decent and the card-game style gameplay is not bad. Having to dig for feedback in combat kind of sucks but aside from the random "lol you died" round where every shot nails a pilot you generally know how well you're doing.Overall, I have pretty mixed feelings. I can't really recommend it to anyone that isn't already looking for it right now... but I'm sure I'll keep trying it and maybe it'll click.. Firefly-the-tv-series-like RPG space exploration game I purchased full price some time ago and have over 180 hours logged. The developers gave been updating it with new content approximately weekly since August 2018, Favorite parts are the story plots and least favorite is still the space combat although I like that it is turn based and you can try to escape it even on higher difficulties. Space combat very avoidable on lower difficulties. I like the intricacies of this one. I find myself returning to it from time to time to experience the continuous additions. If you like the idea of living on the edge as a space explorer\/pirate\/trader this may be the indy game for you.. the game is good, but the dev's attitude is unmatched. Guys are rolling out updates like crazy. They love what they are doing. Will definitely buy their future games.
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Star Traders: Frontiers Full Crack [Patch]
Updated: Mar 21, 2020
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